Alongside Level Designer Michael Sean Tan, we worked on creating the flavor, gameplay, environment, and parkour in Deoraby Spar Cavern, Snotinghamscire in Northumbria.
My responsibilities include terrain sculpting around the location, overall layout for the cave, set dressing, scene composition, adding the blue lights, light proposal, and putting together cave groups and assets. I hope you enjoy playing this location!
I'm completely honored to be part of the team working on one of my favorite franchises Assassin's Creed Valhalla! I got to learn so much about the history and culture. Already being a fan of Norse lore, working on this game has truly been a dream. Super thankful for the Ubisoft Philippines and Ubisoft Singapore World Design family for the collaborative effort in making all our locations beautifully gameplay ready! I hope the Vikings of old are celebrating in the halls of Valhalla with Odinn and the Aesir and Vanir. Skål!