Genesis Asis
Genesis Asis
Lead Environment Artist @ The Chinese Room
Brighton, United Kingdom

I like making engaging games for you to play in and explore.

Currently leading the environment team for Bloodlines 2 at The Chinese Room. Previously made multiple AC games in Ubisoft.

Tools: Unreal Engine 5, 3ds Max, Zbrush, Substance Painter, Photoshop

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Skills

Level ArtGame Development3D ModelingDigital SculptingLow-poly ModelingHigh-poly Modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter

Productions

    • Video Game
      Assassin's Creed Valhalla - Siege of Paris DLC
    • Year
      2021
    • Role
      Environment Artist - Worldbuilding
    • Company
      Ubisoft Philippines
    • Video Game
      Assassin's Creed Valhalla
    • Year
      2020
    • Role
      Environment Artist - Worldbuilding
    • Company
      Ubisoft Philippines
    • Video Game
      Asssassin's Creed 3 Remastered
    • Year
      2019
    • Role
      Environment Artist - Modelling
    • Company
      Ubisoft Philippines
    • Video Game
      Assassin's Creed Origins
    • Year
      2017
    • Role
      Junior Artist - Ship Modelling
    • Company
      Ubisoft Philippines

Experience

  • Environment Artist - Worldbuilding at Ubisoft Philippines
    Laguna, Philippines
    April 2019 - September 2021

    AAA Game Shipped:

    Assassin’s Creed Valhalla: Siege of Paris DLC: Aug 2020 - Aug 2021

    - Collaborated closely with out sister studio, Ubisoft Singapore, from pre-production to final release

    - Collaborated with level designers to ensure all aspects of gameplay

    - Level Artist for crafting these locations including assembly, layout, set dressing, and asset composition across levels and in-betweens from blockout to final release in Evreux and Paris:

    - Pont De L'Arche

    - Les Champs Bleu

    - Grand Chatelet

    - Saint Denis

    - Ils Aux Vaches

    - Broken Heart Island

    https://www.artstation.com/genesisasis/albums/3753567

    Assassin's Creed Valhalla

    - Collaborated closely with out sister studio, Ubisoft Singapore, from pre-production to final release

    - Collaborated with level designers and quest designers to ensure all aspects of gameplay

    - Level Artist for crafting these locations including assembly, layout, set dressing, and asset composition across levels and in-betweens in the Snotinhamscire Region in Northumbria:

    - Tip of the Spear

    - Ulkerthorpe

    - Whitecrest Beacon

    - Loch Clunbre

    - Minninglow

    - Deoraby Spar Cavern

    - Skadi's Den

    - Burrows Cave

    - Arian Stone

    https://www.artstation.com/genesisasis/albums/2730412

    Additional responsibilities:

    - Training intermediates and juniors in bringing their quality, speed, and autonomy up to AAA level

    - Manager to intermediate artists and junior artists in guiding their career objectives and goals

  • 3D Artist at Ubisoft Philippines
    Laguna, Philippines
    April 2018 - March 2019

    AAA Games Shipped:

    Assassin's Creed 3 Remastered

    - Involved in Pre-production planning with Project Manager

    - Point of contact for props team of over 8 people

    - Overseer of over 1000+ props

    - Overseer of the overall quality of over 5 maps

    Assassin's Creed Valhalla (Sept 2018 to March 2019)

    - Various small to medium props

    - Gatekeeper of quality for the props team

    Additional responsibilities:

    - Training juniors in bringing their quality, speed, and autonomy up to AAA level

    - Secondary manager to intermediate artists and junior artists in guiding their career objectives and goals

    Public speaking:

    - ESGS 2018 (Electronic Sports and Gaming Summit): Alongside 3 of my colleagues, we spoke on our application process, portfolio for AAA game development tips, and current work experience.

  • Junior 3D Artist at Ubisoft Philippines
    Laguna, Philippines
    August 2016 - March 2018

    AAA Game Shipped: Assassin's Creed Origins

    - Collaborated closely with sister studio, Ubisoft Singapore, with modelling ships, ship props, and level art cleanup

    - Worked closely with level designers and quest designers in the modelling and layout of Hotephres' ship for E3 content

    - Point of Contact for collaboration with sister studio on felucca ships

    - Ship modeler for felucca's, kerkouros, and trireme ships

    - Prop modeler for ship props

    - Provided minor level art support

    Additional responsibilities:

    - Training newer juniors and interns in bringing their quality, speed, and autonomy up to AAA level