I like making engaging games for you to play in and explore.
Currently leading the environment team for Bloodlines 2 at The Chinese Room. Previously made multiple AC games in Ubisoft.
Tools: Unreal Engine 5, 3ds Max, Zbrush, Substance Painter, Photoshop
AAA Game Shipped:
Assassin’s Creed Valhalla: Siege of Paris DLC: Aug 2020 - Aug 2021
- Collaborated closely with out sister studio, Ubisoft Singapore, from pre-production to final release
- Collaborated with level designers to ensure all aspects of gameplay
- Level Artist for crafting these locations including assembly, layout, set dressing, and asset composition across levels and in-betweens from blockout to final release in Evreux and Paris:
- Pont De L'Arche
- Les Champs Bleu
- Grand Chatelet
- Saint Denis
- Ils Aux Vaches
- Broken Heart Island
https://www.artstation.com/genesisasis/albums/3753567
Assassin's Creed Valhalla
- Collaborated closely with out sister studio, Ubisoft Singapore, from pre-production to final release
- Collaborated with level designers and quest designers to ensure all aspects of gameplay
- Level Artist for crafting these locations including assembly, layout, set dressing, and asset composition across levels and in-betweens in the Snotinhamscire Region in Northumbria:
- Tip of the Spear
- Ulkerthorpe
- Whitecrest Beacon
- Loch Clunbre
- Minninglow
- Deoraby Spar Cavern
- Skadi's Den
- Burrows Cave
- Arian Stone
https://www.artstation.com/genesisasis/albums/2730412
Additional responsibilities:
- Training intermediates and juniors in bringing their quality, speed, and autonomy up to AAA level
- Manager to intermediate artists and junior artists in guiding their career objectives and goals
AAA Games Shipped:
Assassin's Creed 3 Remastered
- Involved in Pre-production planning with Project Manager
- Point of contact for props team of over 8 people
- Overseer of over 1000+ props
- Overseer of the overall quality of over 5 maps
Assassin's Creed Valhalla (Sept 2018 to March 2019)
- Various small to medium props
- Gatekeeper of quality for the props team
Additional responsibilities:
- Training juniors in bringing their quality, speed, and autonomy up to AAA level
- Secondary manager to intermediate artists and junior artists in guiding their career objectives and goals
Public speaking:
- ESGS 2018 (Electronic Sports and Gaming Summit): Alongside 3 of my colleagues, we spoke on our application process, portfolio for AAA game development tips, and current work experience.
AAA Game Shipped: Assassin's Creed Origins
- Collaborated closely with sister studio, Ubisoft Singapore, with modelling ships, ship props, and level art cleanup
- Worked closely with level designers and quest designers in the modelling and layout of Hotephres' ship for E3 content
- Point of Contact for collaboration with sister studio on felucca ships
- Ship modeler for felucca's, kerkouros, and trireme ships
- Prop modeler for ship props
- Provided minor level art support
Additional responsibilities:
- Training newer juniors and interns in bringing their quality, speed, and autonomy up to AAA level