Alongside fellow Level Artist Ejeet Espiritu and Level Designer Mark Brown, we worked on creating the flavor, gameplay, and environment in Burrows Cave and Arian Stone, Snotinghamscire in Northumbria.
My responsibilities include vista composition, terrain sculpting, layout, scene composition, and set dressing. I hope you enjoy playing this location!
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I'm completely honored to be part of the team working on one of my favorite franchises Assassin's Creed Valhalla! I got to learn so much about the history and culture. Already being a fan of Norse lore, working on this game has truly been a dream. Super thankful for the Ubisoft Philippines and Ubisoft Singapore World Design family for the collaborative effort in making all our locations beautifully gameplay ready! I hope the Vikings of old are celebrating in the halls of Valhalla with Odinn and the Aesir and Vanir. Skål!