Assassin's Creed 3 Remastered - First Civ Temple Map - Environment Modelling

I had the privilege to oversee the props team in Ubisoft Philippines to improve all the environment props across multiple maps in AC3 Remastered. This includes pre-production planning, timeline management, quality gatekeeping, improving older models with construction, re-modelling props, believability, proper texture and UV assignments, breakages, and some additional set dressing.

Here in the First Civ Temple, my responsibilities include prioritizing assets by cinematics and main player path. I was also able to add more set dressing to scenes, add geo to important assets for construction, believability, and stylization. Then I was also able to oversee the teams' assets in the entire map for breakages, added decals, added construction and believability.

Thankful for the AC3 Remastered PHL team for all the hard work contributed on this project!