Created props and blueprints for the Sabbat Ritual Underground mission. It was a good opportunity to transition to Blender from a decade of 3ds Max when making these. And as always, it's awesome to sculpt in Zbrush (candles, unbirthed creature pose and deformation).
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Always thankful for Ben Matthews for the guidance and feedback. Along with the rest of the team from lighting, level design, combat design, game design, narrative, QA, production to code. Notably Jack Goddard, Martin Akehurst, Max Bottomley, Ian Thomas, and Lee Clarke.