Returned to this location from the main game and gave it a Sabbat Ritual visual twist. The research involved was a wild one but happy to have learned the ways of the Sabbat in VTM. Work involved modeling, sculpting, texturing, level art, and lighting.
.
Always thankful for Ben Matthews for the guidance and feedback. Along with the rest of the team from lighting, level design, combat design, game design, narrative, QA, production to code. Notably Jack Goddard, Martin Akehurst, Max Bottomley, Ian Thomas, and Lee Clarke.