I had the privilege to oversee the props team in Ubisoft Philippines to improve all the environment props across multiple maps in AC3 Remastered. This includes pre-production planning, timeline management, quality gatekeeping, improving older models with construction, re-modelling props, believability, proper texture and UV assignments, breakages, and some additional set dressing.
Here in Padre Island, my responsibilities include prioritizing assets according to parkour path, and running speed. The team and I were able to improve the main breakages, cloth believability, and props remastering.
Thankful for the AC3 Remastered PHL team for all the hard work contributed on this project!