Assassin's Creed 3 Remastered - Stadium Map - Environment Modelling

I had the privilege to oversee the props team in Ubisoft Philippines to improve all the environment props across multiple maps in AC3 Remastered. This includes pre-production planning, timeline management, quality gatekeeping, improving older models with construction, re-modelling props, believability, proper texture and UV assignments, breakages, and some additional set dressing.

Here in Stadium, my responsibilities include overseeing all the props in the main player path as high priority for remaster. Remastering props here includes adding geometry for cloth believability, construction passes, breakages, vertex coloring for better texture blending, and re-UVs.

Thankful for the AC3 Remastered PHL team for all the hard work contributed on this project!